The Space Between is a transmedia project about Aster, an unfulfilled young woman who was forced by her Asian immigrant parents to follow a mundane career path. Her true desires lie in game design and she rediscovers that passion when she receives a gift from her long lost best friend, River. The gift is a video game — Dionysia. Aster relives past memories and reimagines her path.
To follow Aster’s journey, the interactive installations are levels to the game. Through AR, the audience search for game mission clues in order to reveal more content that complete Aster’s narrative.
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